Searched refs:tree (Results 1 – 5 of 5) sorted by relevance
75 MySpriteObj tree[NUM_TREES]; member232 sc->tree[i] = DefaultTreeSprite; in DrawInit()235 sc->tree[i].xpos = DefaultTreePos[i][0]; in DrawInit()236 sc->tree[i].ypos = DefaultTreePos[i][1]; in DrawInit()237 sc->tree[i].zpos = DefaultTreePos[i][2]; in DrawInit()277 Draw3DSprite(&sc->tree[i], sc->zmode); in DrawTick()308 sp = &sc->tree[sc->cur]; in AnimTick()
80 context->treep = &context->tree[ 0 ]; in CXInitUncompContextHuffman()343 context->treep = &context->tree[ 1 ]; in CXReadUncompHuffman()380 context->treep = &context->tree[ 1 ]; in CXReadUncompHuffman()
102 …u8 tree[0x200]; // Huffman encoding table 512B (32B is OK if 4bi… member
423 # By default, the only user path points to the local include tree.
43 # first, figure out which directory tree we are in, and set PROJ_ROOT