Home
last modified time | relevance | path

Searched refs:to (Results 1 – 25 of 30) sorted by relevance

12

/RvlSDK-2.1/build/demos/gxdemo/src/Texture/
Dtex-tlut.c107 static void CreateColorMapTexture ( MyTextureObj* to, MyColorMapObj* cmo );
108 static void CreateSampleImgTexture ( MyTextureObj* to, MyColorMapObj* cmo );
112 static void PlotOnTexture ( MyTextureObj* to, u32 x, u32 y, u32 val );
526 static void CreateColorMapTexture(MyTextureObj* to, MyColorMapObj* cmo) in CreateColorMapTexture() argument
533 to->width = to->height = 1; in CreateColorMapTexture()
536 to->width *= 2; in CreateColorMapTexture()
537 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture()
540 to->height *= 2; in CreateColorMapTexture()
541 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture()
546 to->format = ( ciSize <= 16 ) ? GX_TF_C4 in CreateColorMapTexture()
[all …]
Dtex-fmt-tpl.c85 static void GetTplTexture ( MyTexObj* to, u32 num );
421 void GetTplTexture( MyTexObj* to, u32 num ) in GetTplTexture() argument
440 to->width = tdp->textureHeader->width; in GetTplTexture()
441 to->height = tdp->textureHeader->height; in GetTplTexture()
448 &to->tobj, in GetTplTexture()
469 &to->tobj, in GetTplTexture()
480 &to->tobj, in GetTplTexture()
/RvlSDK-2.1/build/tools/TexConv/sample/
Dsample.tcs5 ; this script is used by TexConv to build a sample .tpl file
10 ; to build, start the MS-DOS shell,
28 ; to cancel, type path = 0
42 ; we have provided a function to read .tga files.
43 ; it is up to the developer to provide functions to read other
44 … ; file types ( see tplConv.h for how to install this code in TexConv )
69 ; if mipmapping: source image is considered to be LOD 0.
70 ; numbers indicate minLOD desired relative to source image,
71 ; maxLOD desired relative to source image, remapped minLOD.
77 … ; shortest dimension must be long enough to provide maxLOD.
[all …]
/RvlSDK-2.1/build/demos/carddemo/tpl/
Dicon.tcs12 ; convert to RGB5A3 format
14 ; convert to RGB5A3 format
16 ; convert to RGB5A3 format
18 ; convert to RGB5A3 format
20 ; convert to RGB5A3 format
22 ; convert to RGB5A3 format
24 ; convert to RGB5A3 format
26 ; convert to RGB5A3 format
Dbannerc.tcs5 ; convert to CI8 format
Dbanner.tcs5 ; convert to RGB5A3 format
Diconc.tcs5 ; convert to CI8 format
/RvlSDK-2.1/
Dreadme-RVL_SDK-2_1.txt20 …e GameCube. Additionally, it includes many demo programs that describe how to build and execute ap…
33 For details on system requirements needed to run the Revolution SDK, see RVL-QuickStartGuide_2-1.pd…
35 Three USB ports are required to connect with a PC. (Although two ports are specified in some manual…
50 - The path to the Revolution SDK is specified with the environment variable <CODE>REVOLUTION_SDK_RO…
78to the register type "CP" (as described in the function reference "About GX States") is sent immed…
90to the PC and EXI01 for communication from the PC to the NDEV. However, transfers using EXI00 are …
92to a single PC, operations are currently not verified when multiple NDEV units are connected. When…
105to establish a connection with the console. Even the playback of 'silence' is interrupted, and in …
109 As a temporary workaround, if multiple Wii Remotes are going to play sound at the same time, do not…
122 [WPAD] Bug that causes the release of work memory to fail
[all …]
DRVL_NDEV.bat45 @echo Welcome to the Nintendo Revolution SDK Environment
55 @echo setndenv DvdRoot "path"...Set DvdRoot to "path".
/RvlSDK-2.1/build/demos/hio2demo/vc++/dual/
DReadMe.txt53 These files contain your CDualDoc class. Edit these files to
54 add your special document data and to implement file saving and loading
58 CDualView objects are used to view CDualDoc objects.
64 The application includes support to use ActiveX controls.
70 These files are used to build a precompiled header (PCH) file
78 Application manifest files are used by Windows XP to describe an applications
80 information to load the appropriate assembly from the assembly cache or private
88 The application wizard uses "TODO:" to indicate parts of the source code you
89 should add to or customize.
93 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
[all …]
Ddual.rc65 // Icon with lowest ID value placed first to ensure application icon
99 // Icon with lowest ID value placed first to ensure application icon
282 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
307 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
308 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
340 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
341 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
342 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
343 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
344 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
[all …]
Ddouble-common.rc65 // Icon with lowest ID value placed first to ensure application icon
102 // Icon with lowest ID value placed first to ensure application icon
299 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
324 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
325 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
357 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
358 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
359 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
360 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
361 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
[all …]
/RvlSDK-2.1/build/demos/hio2demo/vc++/multi/
DReadMe.txt61 These files contain your CMultiDoc class. Edit these files to
62 add your special document data and to implement file saving and loading
66 CMultiView objects are used to view CMultiDoc objects.
76 The application includes support to use ActiveX controls.
82 These files are used to build a precompiled header (PCH) file
90 Application manifest files are used by Windows XP to describe an applications
92 information to load the appropriate assembly from the assembly cache or private
100 The application wizard uses "TODO:" to indicate parts of the source code you
101 should add to or customize.
105 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
[all …]
Dmulti.rc77 // Icon with lowest ID value placed first to ensure application icon
311 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
336 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
337 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
374 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
375 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
376 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
377 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
378 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
383 AFX_IDS_SCRESTORE "Restore the window to normal size"
/RvlSDK-2.1/build/demos/gxdemo/src/TexGen/
Dtg-project.c164 GXTexObj to; in DrawInit() local
182 GXInitTexObj(&to, in DrawInit()
191 GXInitTexObjLOD(&to, in DrawInit()
201 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit()
341 GXTexObj to; in AnimTick() local
496 GXInitTexObj(&to, in AnimTick()
505 GXInitTexObjLOD(&to, in AnimTick()
515 GXLoadTexObj(&to, GX_TEXMAP0); in AnimTick()
Dtg-shadow3.c149 static void CreateRampTex8 ( GXTexObj* to );
150 static void CreateRampTex16 ( GXTexObj* to );
394 GXTexObj to; in DrawTick() local
477 &to, in DrawTick()
485 GXInitTexObjLOD(&to, GX_NEAR, GX_NEAR, 0, 0, 0, 0, 0, GX_ANISO_1); in DrawTick()
496 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick()
508 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
515 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick()
528 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
1413 void CreateRampTex8( GXTexObj* to ) in CreateRampTex8() argument
[all …]
Dtg-basic.c88 GXTexObj to; in DrawInit() local
110 TPLGetGXTexObjFromPalette(tpl, &to, WATER1_TEX_ID); in DrawInit()
112 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit()
Dtg-shadow2.c349 GXTexObj to; in DrawTick() local
436 &to, in DrawTick()
444 GXInitTexObjLOD(&to, GX_NEAR, GX_NEAR, 0, 0, 0, 0, 0, GX_ANISO_1); in DrawTick()
445 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
/RvlSDK-2.1/build/buildtools/
Dmodulerules9 # not be disclosed to third parties or copied or duplicated in any form,
19 # CLIBSRCS - c sources to be included in library
20 # ASMLIBSRCS - assembly sources to be included in library
24 # CSRCS - all c sources to be built
25 # ASMSRCS - all assembly sources to be built
26 # Finally to show dependencies, each BINNAME should have its own rule at the
34 # FULLBIN_ROOT - a pointer to the binary directory of this module
80 # Paths relevant to this module - they are all based off of PROJ_ROOT
108 # Generate lists of objects to be built
137 # if we're building debug versions, need to change names of built libs/bins
[all …]
Dcommondefs9 # not be disclosed to third parties or copied or duplicated in any form,
49 # If PLATFORM is not set, it will default to RVL
171 # add yasuh-to 2005/12/28
306 # libsn.a will be prepended to link line to override __start
361 # enough to emulate...
423 # By default, the only user path points to the local include tree.
546 # Reduced warning level from "ALL" to "MOST", got rid of
Deppccleandepend.sed19 # older sed may convert newline character from 0x0d+0x0a to 0x0a
/RvlSDK-2.1/include/revolution/
Dtpl.h111 void TPLGetGXTexObjFromPalette ( TPLPalettePtr pal, GXTexObj *to, u32 id );
112 void TPLGetGXTexObjFromPaletteCI ( TPLPalettePtr pal, GXTexObj *to,
DG2D.h52 GXTexObj *to; // Texture object member
93 GXTexObj *to; // Source Texture Map (RGBA) member
/RvlSDK-2.1/include/
DG2D.h49 GXTexObj *to; // Texture object member
90 GXTexObj *to; // Source Texture Map (RGBA) member
/RvlSDK-2.1/build/demos/hio2demo/HioIf/include/
DHio2IfErr.str7 …sroot/SDK/build/demos/hio2demo/HioIf/include/Hio2IfErr.str,v 1.2 2006/03/09 12:28:43 yasuh-to Exp $

12