Searched refs:tlutPalette1 (Results 1 – 1 of 1) sorted by relevance
58 static u16 tlutPalette1[NUM_ENTRIES] ATTRIBUTE_ALIGN(32); variable125 tlutPalette1[nI] = (u16)((tlut32[nI].a<<8) + (u8)tlut32[nI].b); in CreatePalettes()128 DCFlushRange(tlutPalette1, NUM_ENTRIES*2); in CreatePalettes()138 tlutPalette1, // void* lut in CreatePalettes()