Searched refs:tlutPalette0 (Results 1 – 1 of 1) sorted by relevance
57 static u16 tlutPalette0[NUM_ENTRIES] ATTRIBUTE_ALIGN(32); variable124 tlutPalette0[nI] = (u16)((tlut32[nI].g<<8) + (u8)tlut32[nI].r); in CreatePalettes()127 DCFlushRange(tlutPalette0, NUM_ENTRIES*2); in CreatePalettes()132 tlutPalette0, // void* lut in CreatePalettes()