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Searched refs:title (Results 1 – 10 of 10) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/PixelProc/
Dpix-blend.c28 char* title; member
221 char* title; in SceneDrawInfo() local
224 title = b->title; in SceneDrawInfo()
227 if ( GX_BL_ZERO == b->dfactor ) title = "OPAQUE"; in SceneDrawInfo()
228 if ( GX_BL_ONE == b->dfactor ) title = "ADD"; in SceneDrawInfo()
231 GX_BL_INVSRCALPHA == b->dfactor ) title = "MODULATE"; in SceneDrawInfo()
233 GX_BL_ZERO == b->dfactor ) title = "MULTIPLY"; in SceneDrawInfo()
237 DEMOPuts ( 10, 12, 0, title ); in SceneDrawInfo()
Dpix-logic.c27 char* title; member
247 if ( b->title ) in SceneDrawInfo()
249 DEMOPuts( 20, 12, 0, b->title ); in SceneDrawInfo()
Dpix-z-comp.c28 char* title; member
239 if ( z->title ) in SceneDrawInfo()
241 DEMOPuts( 15, 12, 0, z->title ); in SceneDrawInfo()
Dpix-a-comp.c28 char* title; member
258 if ( a->title ) in SceneDrawInfo()
260 DEMOPuts( 10, 2, 0, a->title ); in SceneDrawInfo()
Dpix-fog.c31 char* title; member
279 DEMOPuts( 20, 12, 0, f->title ); in SceneDrawInfo()
/RvlSDK-2.1/include/demo/
DDEMOWin.h279 char *title; // menu title member
322 char *title; // listbox title/caption member
/RvlSDK-2.1/include/revolution/
Dwpad.h577 void WPADSetGameTitle ( const char *title );
578 void WPADSetGameTitleWChar ( const u16 *title );
579 s32 WPADGetGameTitle ( s32 chan, const char **title );
/RvlSDK-2.1/build/demos/dvddemo/src/
Dselectfile.c234 dir_list.title = "Directory Listing"; // later, init with directory name in __create_dir_menu()
/RvlSDK-2.1/build/libraries/demo/src/
DDEMOWin.c1282 menu->max_str_len = strlen(menu->title); in DEMOWinCreateMenuWindow()
1312 menu->title, in DEMOWinCreateMenuWindow()
1941 list->max_str_len = strlen(list->title); in DEMOWinCreateListWindow()
1971 list->title, in DEMOWinCreateListWindow()
/RvlSDK-2.1/build/demos/axdemo/src/
Dseqdemo.c460 dir_list.title = "Directory Listing"; // later, init with directory name in __create_dir_menu()