Searched refs:ti (Results 1 – 2 of 2) sorted by relevance
209 s32 i, ti; in DrawTick() local248 ti = ( i * 2 ) % NUM_TEXTURES; in DrawTick()251 &sc->texCtrl.texObjs[ti], in DrawTick()252 &sc->texCtrl.texRegions[ti], in DrawTick()255 &sc->texCtrl.texObjs[ti+1], in DrawTick()256 &sc->texCtrl.texRegions[ti+1], in DrawTick()
320 u32 ti; in DrawTick() local344 ti = (u32)rand() % NUM_TEXTURES; in DrawTick()347 GXLoadTexObj(&sc->texture[ti], GX_TEXMAP0); in DrawTick()