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Searched refs:soundIndex (Results 1 – 13 of 13) sorted by relevance

/RvlSDK-2.1/build/demos/axdemo/src/
Ddpl2demo.c210 static u32 soundIndex = 0; variable
215 soundIndex++; in MNU_sound()
216 soundIndex %= 3; in MNU_sound()
218 switch (soundIndex) in MNU_sound()
Daxfilter.c234 volatile static u32 soundIndex = 0; // current sound effect to play variable
550 play_sound(soundIndex, FALSE); in MNU_play()
565 play_sound(soundIndex, TRUE); in MNU_play_looped()
728 soundIndex++; in MNU_sound()
729 soundIndex %= NUM_DEMO_SOUNDS; in MNU_sound()
731 sprintf(dummy, "Sound : %s", demo_sound[soundIndex].name); in MNU_sound()
Dexpdelay.c114 static u32 soundIndex = 0; // current sound effect to play variable
497 soundIndex++; in MNU_sound()
498 soundIndex %= 5; in MNU_sound()
503 switch (soundIndex) in MNU_sound()
DexpdelayDpl2.c117 static u32 soundIndex = 0; // current sound effect to play variable
500 soundIndex++; in MNU_sound()
501 soundIndex %= 5; in MNU_sound()
506 switch (soundIndex) in MNU_sound()
DexpreverbHiDpl2.c120 static u32 soundIndex = 0; // current sound effect to play variable
558 soundIndex++; in MNU_sound()
559 soundIndex %= 5; in MNU_sound()
564 switch (soundIndex) in MNU_sound()
DexpreverbHi.c114 static u32 soundIndex = 0; // current sound effect to play variable
552 soundIndex++; in MNU_sound()
553 soundIndex %= 5; in MNU_sound()
558 switch (soundIndex) in MNU_sound()
DexpchorusDpl2.c114 static u32 soundIndex = 0; // current sound effect to play variable
532 soundIndex++; in MNU_sound()
533 soundIndex %= 5; in MNU_sound()
538 switch (soundIndex) in MNU_sound()
DexpreverbStd.c114 static u32 soundIndex = 0; // current sound effect to play variable
552 soundIndex++; in MNU_sound()
553 soundIndex %= 5; in MNU_sound()
558 switch (soundIndex) in MNU_sound()
DexpreverbStdDpl2.c117 static u32 soundIndex = 0; // current sound effect to play variable
555 soundIndex++; in MNU_sound()
556 soundIndex %= 5; in MNU_sound()
561 switch (soundIndex) in MNU_sound()
Dexpchorus.c115 static u32 soundIndex = 0; // current sound effect to play variable
533 soundIndex++; in MNU_sound()
534 soundIndex %= 5; in MNU_sound()
539 switch (soundIndex) in MNU_sound()
Ddpl2reverb.c188 static u32 soundIndex = 0; // current sound effect to play variable
562 soundIndex++; in MNU_sound()
563 soundIndex %= 5; in MNU_sound()
568 switch (soundIndex) in MNU_sound()
DfxbussendDpl2.c136 static u32 soundIndex = 0; // current sound effect to play variable
576 soundIndex++; in MNU_sound()
577 soundIndex %= 5; in MNU_sound()
582 switch (soundIndex) in MNU_sound()
Dfxbussend.c143 static u32 soundIndex = 0; // current sound effect to play variable
643 soundIndex++; in MNU_sound()
644 soundIndex %= 5; in MNU_sound()
649 switch (soundIndex) in MNU_sound()