Searched refs:soundIndex (Results 1 – 13 of 13) sorted by relevance
210 static u32 soundIndex = 0; variable215 soundIndex++; in MNU_sound()216 soundIndex %= 3; in MNU_sound()218 switch (soundIndex) in MNU_sound()
234 volatile static u32 soundIndex = 0; // current sound effect to play variable550 play_sound(soundIndex, FALSE); in MNU_play()565 play_sound(soundIndex, TRUE); in MNU_play_looped()728 soundIndex++; in MNU_sound()729 soundIndex %= NUM_DEMO_SOUNDS; in MNU_sound()731 sprintf(dummy, "Sound : %s", demo_sound[soundIndex].name); in MNU_sound()
114 static u32 soundIndex = 0; // current sound effect to play variable497 soundIndex++; in MNU_sound()498 soundIndex %= 5; in MNU_sound()503 switch (soundIndex) in MNU_sound()
117 static u32 soundIndex = 0; // current sound effect to play variable500 soundIndex++; in MNU_sound()501 soundIndex %= 5; in MNU_sound()506 switch (soundIndex) in MNU_sound()
120 static u32 soundIndex = 0; // current sound effect to play variable558 soundIndex++; in MNU_sound()559 soundIndex %= 5; in MNU_sound()564 switch (soundIndex) in MNU_sound()
114 static u32 soundIndex = 0; // current sound effect to play variable552 soundIndex++; in MNU_sound()553 soundIndex %= 5; in MNU_sound()558 switch (soundIndex) in MNU_sound()
114 static u32 soundIndex = 0; // current sound effect to play variable532 soundIndex++; in MNU_sound()533 soundIndex %= 5; in MNU_sound()538 switch (soundIndex) in MNU_sound()
117 static u32 soundIndex = 0; // current sound effect to play variable555 soundIndex++; in MNU_sound()556 soundIndex %= 5; in MNU_sound()561 switch (soundIndex) in MNU_sound()
115 static u32 soundIndex = 0; // current sound effect to play variable533 soundIndex++; in MNU_sound()534 soundIndex %= 5; in MNU_sound()539 switch (soundIndex) in MNU_sound()
188 static u32 soundIndex = 0; // current sound effect to play variable562 soundIndex++; in MNU_sound()563 soundIndex %= 5; in MNU_sound()568 switch (soundIndex) in MNU_sound()
136 static u32 soundIndex = 0; // current sound effect to play variable576 soundIndex++; in MNU_sound()577 soundIndex %= 5; in MNU_sound()582 switch (soundIndex) in MNU_sound()
143 static u32 soundIndex = 0; // current sound effect to play variable643 soundIndex++; in MNU_sound()644 soundIndex %= 5; in MNU_sound()649 switch (soundIndex) in MNU_sound()