Searched refs:sound (Results 1 – 8 of 8) sorted by relevance
| /RvlSDK-2.1/build/libraries/sp/src/ |
| D | sp.c | 35 SPSoundEntry *sound; in SPInitSoundTable() local 60 sound = &table->sound[0]; in SPInitSoundTable() 61 adpcm = (SPAdpcmEntry*)&table->sound[table->entries]; in SPInitSoundTable() 66 switch (sound->type) in SPInitSoundTable() 70 sound->loopAddr = zeroBase4; in SPInitSoundTable() 71 sound->loopEndAddr = 0; in SPInitSoundTable() 72 sound->endAddr = mramBase4 + sound->endAddr; in SPInitSoundTable() 73 sound->currentAddr = mramBase4 + sound->currentAddr; in SPInitSoundTable() 74 sound->adpcm = adpcm; in SPInitSoundTable() 82 sound->loopAddr = mramBase4 + sound->loopAddr; in SPInitSoundTable() [all …]
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| /RvlSDK-2.1/include/revolution/ |
| D | sp.h | 62 SPSoundEntry sound[1]; member 70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate); 71 void SPPrepareEnd(SPSoundEntry *sound, AXVPB *axvpb);
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| D | axart.h | 435 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate); 436 void AXARTAddSound (AXART_SOUND *sound); 437 void AXARTRemoveSound (AXART_SOUND *sound); 440 void AXARTAddArticulator (AXART_SOUND *sound, AXART_ART *articulator);
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| /RvlSDK-2.1/build/demos/axdemo/src/ |
| D | dpl2demo.c | 121 SPSoundEntry *sound; variable 193 sound = SPGetSoundEntry(sp_table, sfx); in play_sound() 195 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
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| D | axfilter.c | 218 static void play_sound (u32 sound, u32 loop_flag); 330 static void play_sound(u32 sound, u32 loop_flag) in play_sound() argument 346 ASSERTMSG( (sound < NUM_DEMO_SOUNDS), "ERROR: Sound reference out of range.\n"); in play_sound() 347 …ASSERTMSG( (demo_sound[sound].num_channels <= MAX_NUM_CHANNELS_PER_SOUND), "ERROR: Channel quantit… in play_sound() 353 for (i=0; i<demo_sound[sound].num_channels; i++) in play_sound() 365 demo_v->sp_entry = SPGetSoundEntry(sp_table, demo_sound[sound].sfx[i]); in play_sound() 369 …MIXInitChannel(ax_v, 0, 0, 0, -960, -960, (s32)demo_sound[sound].pan[i], (s32)demo_sound[sound].sp… in play_sound()
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| D | axart3ddemo.c | 113 SPSoundEntry *sound; member 254 so->sound = SPGetSoundEntry(st, i); in startSound() 256 if (so->sound) in startSound() 259 SPPrepareSound(so->sound, so->voice, 0); in startSound() 262 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound() 1071 …DEMOPrintf( textX, textY, 0, "helicopter.sound.sampleRate: %dHz", helicopter.sound->sampleRate… in DrawUI()
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| /RvlSDK-2.1/ |
| D | readme-RVL_SDK-2_1.txt | 109 As a temporary workaround, if multiple Wii Remotes are going to play sound at the same time, do not…
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| /RvlSDK-2.1/build/buildtools/ |
| D | commondefs | 371 # 29-Jan-06 We will keep ARAM around for RVL_EMU and PRE_RVL targets (so sound can work).
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