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Searched refs:sound (Results 1 – 8 of 8) sorted by relevance

/RvlSDK-2.1/build/libraries/sp/src/
Dsp.c35 SPSoundEntry *sound; in SPInitSoundTable() local
60 sound = &table->sound[0]; in SPInitSoundTable()
61 adpcm = (SPAdpcmEntry*)&table->sound[table->entries]; in SPInitSoundTable()
66 switch (sound->type) in SPInitSoundTable()
70 sound->loopAddr = zeroBase4; in SPInitSoundTable()
71 sound->loopEndAddr = 0; in SPInitSoundTable()
72 sound->endAddr = mramBase4 + sound->endAddr; in SPInitSoundTable()
73 sound->currentAddr = mramBase4 + sound->currentAddr; in SPInitSoundTable()
74 sound->adpcm = adpcm; in SPInitSoundTable()
82 sound->loopAddr = mramBase4 + sound->loopAddr; in SPInitSoundTable()
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/RvlSDK-2.1/include/revolution/
Dsp.h62 SPSoundEntry sound[1]; member
70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate);
71 void SPPrepareEnd(SPSoundEntry *sound, AXVPB *axvpb);
Daxart.h435 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate);
436 void AXARTAddSound (AXART_SOUND *sound);
437 void AXARTRemoveSound (AXART_SOUND *sound);
440 void AXARTAddArticulator (AXART_SOUND *sound, AXART_ART *articulator);
/RvlSDK-2.1/build/demos/axdemo/src/
Ddpl2demo.c121 SPSoundEntry *sound; variable
193 sound = SPGetSoundEntry(sp_table, sfx); in play_sound()
195 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
Daxfilter.c218 static void play_sound (u32 sound, u32 loop_flag);
330 static void play_sound(u32 sound, u32 loop_flag) in play_sound() argument
346 ASSERTMSG( (sound < NUM_DEMO_SOUNDS), "ERROR: Sound reference out of range.\n"); in play_sound()
347 …ASSERTMSG( (demo_sound[sound].num_channels <= MAX_NUM_CHANNELS_PER_SOUND), "ERROR: Channel quantit… in play_sound()
353 for (i=0; i<demo_sound[sound].num_channels; i++) in play_sound()
365 demo_v->sp_entry = SPGetSoundEntry(sp_table, demo_sound[sound].sfx[i]); in play_sound()
369 …MIXInitChannel(ax_v, 0, 0, 0, -960, -960, (s32)demo_sound[sound].pan[i], (s32)demo_sound[sound].sp… in play_sound()
Daxart3ddemo.c113 SPSoundEntry *sound; member
254 so->sound = SPGetSoundEntry(st, i); in startSound()
256 if (so->sound) in startSound()
259 SPPrepareSound(so->sound, so->voice, 0); in startSound()
262 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound()
1071 …DEMOPrintf( textX, textY, 0, "helicopter.sound.sampleRate: %dHz", helicopter.sound->sampleRate… in DrawUI()
/RvlSDK-2.1/
Dreadme-RVL_SDK-2_1.txt109 As a temporary workaround, if multiple Wii Remotes are going to play sound at the same time, do not…
/RvlSDK-2.1/build/buildtools/
Dcommondefs371 # 29-Jan-06 We will keep ARAM around for RVL_EMU and PRE_RVL targets (so sound can work).