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Searched refs:shininess (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/include/revolution/gx/
DGXLighting.h167 #define GXInitLightShininess(lobj, shininess) \ argument
169 (shininess)/2.0F, 0.0F, \
170 1.0F-(shininess)/2.0F ))
/RvlSDK-2.1/build/demos/gxdemo/src/Lighting/
Dlit-specular.c63 f32 shininess; member
204 sc->lightEnv.shininess = 16.0F; in DrawInit()
378 sc->lightEnv.shininess -= 4.0F; in AnimTick()
382 sc->lightEnv.shininess += 4.0F; in AnimTick()
384 Clamp(sc->lightEnv.shininess, 4.0F, 256.0F); in AnimTick()
549 GXInitLightShininess(&le->lobj, le->shininess); in SetLight()
/RvlSDK-2.1/include/revolution/gd/
DGDLight.h117 static inline void GDSetLightShininess( GXLightID light, f32 shininess ) in GDSetLightShininess() argument
120 shininess/2.0F, 0.0F, 1.0F-shininess/2.0F ); in GDSetLightShininess()