Searched refs:shininess (Results 1 – 3 of 3) sorted by relevance
167 #define GXInitLightShininess(lobj, shininess) \ argument169 (shininess)/2.0F, 0.0F, \170 1.0F-(shininess)/2.0F ))
63 f32 shininess; member204 sc->lightEnv.shininess = 16.0F; in DrawInit()378 sc->lightEnv.shininess -= 4.0F; in AnimTick()382 sc->lightEnv.shininess += 4.0F; in AnimTick()384 Clamp(sc->lightEnv.shininess, 4.0F, 256.0F); in AnimTick()549 GXInitLightShininess(&le->lobj, le->shininess); in SetLight()
117 static inline void GDSetLightShininess( GXLightID light, f32 shininess ) in GDSetLightShininess() argument120 shininess/2.0F, 0.0F, 1.0F-shininess/2.0F ); in GDSetLightShininess()