Searched refs:seg (Results 1 – 1 of 1) sorted by relevance
143 static void ComputeNormalRotMtx ( Segment *seg, u32 idx );462 static void ComputeNormalRotMtx ( Segment *seg, u32 idx ) in ComputeNormalRotMtx() argument465 float scale = seg->recomputeNormalMtx; in ComputeNormalRotMtx()469 if(seg->xlate < BallPosition) in ComputeNormalRotMtx()479 MTXRotDeg(mrx, 'X', rot2 * (seg->xlate/800.0F)); in ComputeNormalRotMtx()489 GXLoadNrmMtxImm(mv, seg->mtx); in ComputeNormalRotMtx()