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Searched refs:sceneZScale (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/PixelProc/
Dpix-z-comp.c91 float sceneZScale = 1.0f; variable
254 zfactor.fval = sceneZScale / SCREEN_DEPTH; in SceneDrawInfo()
288 if ( sceneZScale < 1.0f ) sceneZScale *= 2.0f; in SceneControl()
292 sceneZScale *= 0.5f; in SceneControl()
421 MTXScale( mtx, ((float)width)/200.0f, ((float)height)/200.f, sceneZScale ); in myDrawModel()