Searched refs:sceneZScale (Results 1 – 1 of 1) sorted by relevance
91 float sceneZScale = 1.0f; variable254 zfactor.fval = sceneZScale / SCREEN_DEPTH; in SceneDrawInfo()288 if ( sceneZScale < 1.0f ) sceneZScale *= 2.0f; in SceneControl()292 sceneZScale *= 0.5f; in SceneControl()421 MTXScale( mtx, ((float)width)/200.0f, ((float)height)/200.f, sceneZScale ); in myDrawModel()