Searched refs:retraceCount (Results 1 – 11 of 11) sorted by relevance
146 void VIPreCallback ( u32 retraceCount );147 void VIPostCallback ( u32 retraceCount );222 void VIPreCallback ( u32 retraceCount ) in VIPreCallback() argument224 #pragma unused (retraceCount) in VIPreCallback()252 void VIPostCallback ( u32 retraceCount ) in VIPostCallback() argument254 #pragma unused (retraceCount) in VIPostCallback()
88 void VIPostCallback ( u32 retraceCount );104 void VIPostCallback ( u32 retraceCount ) in VIPostCallback() argument106 #pragma unused (retraceCount) in VIPostCallback()
61 static void PlayControl(u32 retraceCount);794 ActivePlayer.retraceCount = -1; in THPPlayerPlay()989 static void PlayControl(u32 retraceCount) in PlayControl() argument996 OldVIPostCallback(retraceCount); in PlayControl()1011 ActivePlayer.retraceCount++; in PlayControl()1014 if (ActivePlayer.retraceCount == 0) in PlayControl()1049 ActivePlayer.retraceCount = -1; in PlayControl()1069 if (ActivePlayer.retraceCount == 1) in PlayControl()1227 ActivePlayer.curCount = (s32)((ActivePlayer.retraceCount * frameRate) / PAL_RATE); in ProperTimingForGettingNextFrame()1231 ActivePlayer.curCount = (s32)((ActivePlayer.retraceCount * frameRate) / NTSC_RATE); in ProperTimingForGettingNextFrame()
143 typedef void (*VIRetraceCallback)(u32 retraceCount);
285 static void DEMOPadViCallback( u32 retraceCount )287 #pragma unused (retraceCount)
78 static void PlayControl(u32 retraceCount);792 ActivePlayer.retraceCount = -1; in THPPlayerPlay()1008 static void PlayControl(u32 retraceCount) in PlayControl() argument1015 OldVIPostCallback(retraceCount); in PlayControl()1030 ActivePlayer.retraceCount++; in PlayControl()1033 if (ActivePlayer.retraceCount == 0) in PlayControl()1069 ActivePlayer.retraceCount = -1; in PlayControl()1089 …if (ActivePlayer.audioExist && ActivePlayer.retraceCount == 1 && ActivePlayer.internalState != THP… in PlayControl()1248 ActivePlayer.curCount = (s32)((ActivePlayer.retraceCount * frameRate) / PAL_RATE); in ProperTimingForGettingNextFrame()1252 ActivePlayer.curCount = (s32)((ActivePlayer.retraceCount * frameRate) / NTSC_RATE); in ProperTimingForGettingNextFrame()
82 s64 retraceCount; member
88 s64 retraceCount; member
87 extern unsigned int retraceCount;
3014 00000178 000004 8003e3f8 000314b8 4 retraceCount vi.a vi.o
3600 000001a0 000004 800788c0 000477e0 4 retraceCount vi.a vi.o