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Searched refs:rT1 (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c348 f32 rT1; in Collide() local
382 rT1 = rA * (rB - rD); in Collide()
385 if (rT1 < 0.0F) in Collide()
391 if (rT1 < *pTime) in Collide()
393 *pTime = rT1; in Collide()
396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()
397 *pNy = rPy + (rT1 * rVy) - rCy; in Collide()
/RvlSDK-2.1/include/
DG2D.h93 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
/RvlSDK-2.1/include/revolution/
DG2D.h96 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()
140 GXTexCoord2f32( sprite->rS0, sprite->rT1 ); in G2DDrawSprite()
149 GXTexCoord2f32( sprite->rS1, sprite->rT1 ); in G2DDrawSprite()
784 f32 rT1 = rHeight;// - rInvTexHeight; in G2DDrawLayer() local
840 GXTexCoord2f32( rS + rS1 , rT + rT1 ); in G2DDrawLayer()
843 GXTexCoord2f32( rS , rT + rT1 ); in G2DDrawLayer()