Searched refs:rS1 (Results 1 – 3 of 3) sorted by relevance
93 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
96 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite()146 GXTexCoord2f32( sprite->rS1, sprite->rT0 ); in G2DDrawSprite()149 GXTexCoord2f32( sprite->rS1, sprite->rT1 ); in G2DDrawSprite()783 f32 rS1 = rWidth;// - rInvTexWidth; in G2DDrawLayer() local837 GXTexCoord2f32( rS + rS1 , rT ); in G2DDrawLayer()840 GXTexCoord2f32( rS + rS1 , rT + rT1 ); in G2DDrawLayer()