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Searched refs:rS1 (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/include/
DG2D.h93 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
/RvlSDK-2.1/include/revolution/
DG2D.h96 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite()
146 GXTexCoord2f32( sprite->rS1, sprite->rT0 ); in G2DDrawSprite()
149 GXTexCoord2f32( sprite->rS1, sprite->rT1 ); in G2DDrawSprite()
783 f32 rS1 = rWidth;// - rInvTexWidth; in G2DDrawLayer() local
837 GXTexCoord2f32( rS + rS1 , rT ); in G2DDrawLayer()
840 GXTexCoord2f32( rS + rS1 , rT + rT1 ); in G2DDrawLayer()