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Searched refs:rS0 (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/include/
DG2D.h92 f32 rS0, rT0; // Normalized texture coordinates member
/RvlSDK-2.1/include/revolution/
DG2D.h95 f32 rS0, rT0; // Normalized texture coordinates member
/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c78 sprite->rS0 = ((f32)sprite->nTlcS + 0.5F) * rInvWidth; in G2DInitSprite()
140 GXTexCoord2f32( sprite->rS0, sprite->rT1 ); in G2DDrawSprite()
143 GXTexCoord2f32( sprite->rS0, sprite->rT0 ); in G2DDrawSprite()
781 f32 rS0 = 0; //0.5F * rInvTexWidth; in G2DDrawLayer() local
831 rS = (layer->tileDesc[nTile].nS * rWidth) + rS0; in G2DDrawLayer()