Searched refs:rS0 (Results 1 – 3 of 3) sorted by relevance
92 f32 rS0, rT0; // Normalized texture coordinates member
95 f32 rS0, rT0; // Normalized texture coordinates member
78 sprite->rS0 = ((f32)sprite->nTlcS + 0.5F) * rInvWidth; in G2DInitSprite()140 GXTexCoord2f32( sprite->rS0, sprite->rT1 ); in G2DDrawSprite()143 GXTexCoord2f32( sprite->rS0, sprite->rT0 ); in G2DDrawSprite()781 f32 rS0 = 0; //0.5F * rInvTexWidth; in G2DDrawLayer() local831 rS = (layer->tileDesc[nTile].nS * rWidth) + rS0; in G2DDrawLayer()