Searched refs:rRatio (Results 1 – 2 of 2) sorted by relevance
150 f32 rRatio = SIMULATION_FREQUENCY * 0.01667F; in PhysicsInit() local268 f32 rX, rY, rRatio; in Collide() local281 rRatio = (rY - rPy) / rVy; in Collide()293 rRatio = (rX - rPx) / rVx; in Collide()305 rRatio = (rY - rPy) / rVy; in Collide()317 rRatio = (rX - rPx) / rVx; in Collide()322 if ((rRatio < *pTime) && (rRatio > 0.0F)) in Collide()324 *pTime = rRatio; in Collide()
524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer() local525 rStep0 *= rRatio; in G2DDrawLayer()526 rStep1 *= rRatio; in G2DDrawLayer()