Home
last modified time | relevance | path

Searched refs:pos_play_radius (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/build/demos/kpaddemo/src/
Dsample.c48 static f32 pos_play_radius = 0.00f ; // Set pos sensitivity variable
74 { & pos_play_radius, 0.00f,9.00f, 8, { 6, 8, 9}, {1.00f, 0.10f, 0.01f} },
106 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in init_sample()
209 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in push_cursor()
489 (void)draw_kfont_f32( cx+4,cy, cyan_clr, pos_play_radius, 2 ) ; in draw_sample()
/RvlSDK-2.1/build/libraries/kpad/include/
DKPADinside.h66 f32 pos_play_radius ; // Play radius (size in the pos coordinate system) member
/RvlSDK-2.1/build/libraries/kpad/src/
DKPAD.c164 inside_kpads[ chan ].pos_play_radius = play_radius ; in KPADSetPosParam()
1367 if ( f1 >= kp->pos_play_radius ) { in calc_dpd_variable()
1372 f1 /= kp->pos_play_radius ; in calc_dpd_variable()
1957 kp->pos_play_radius = in KPADInit()