Searched refs:play_sfx (Results 1 – 13 of 13) sorted by relevance
190 static void play_sfx (u32 sfx);323 play_sfx(SFX_MENU); in MNU_play_click()341 play_sfx(SFX_HUM_LOOPED); in MNU_play_hum()358 play_sfx(SFX_PING); in MNU_play_ping()374 play_sfx(SFX_VOICE_NGC_MAN); in MNU_play_voice()573 static void play_sfx(u32 sfx) in play_sfx() function630 play_sfx(SFX_PING); in ping_alarm_handler()654 play_sfx(SFX_VOICE_NGC_MAN); in voice_alarm_handler()765 play_sfx(SFX_HUM_LOOPED); in do_test()
100 static DEMO_VOICE *play_sfx (u32 sfx);255 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function512 play_sfx(SFX_TICK); in MNU_sound()519 play_sfx(SFX_EXPLODE); in MNU_sound()526 play_sfx(SFX_MACHINEGUN); in MNU_sound()533 play_sfx(SFX_SYNTH); in MNU_sound()
103 static DEMO_VOICE *play_sfx (u32 sfx);258 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function515 play_sfx(SFX_TICK); in MNU_sound()522 play_sfx(SFX_EXPLODE); in MNU_sound()529 play_sfx(SFX_MACHINEGUN); in MNU_sound()536 play_sfx(SFX_SYNTH); in MNU_sound()
106 static DEMO_VOICE *play_sfx (u32 sfx);261 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function573 play_sfx(SFX_TICK); in MNU_sound()580 play_sfx(SFX_EXPLODE); in MNU_sound()587 play_sfx(SFX_MACHINEGUN); in MNU_sound()594 play_sfx(SFX_SYNTH); in MNU_sound()
100 static DEMO_VOICE *play_sfx (u32 sfx);255 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function567 play_sfx(SFX_TICK); in MNU_sound()574 play_sfx(SFX_EXPLODE); in MNU_sound()581 play_sfx(SFX_MACHINEGUN); in MNU_sound()588 play_sfx(SFX_SYNTH); in MNU_sound()
100 static DEMO_VOICE *play_sfx (u32 sfx);255 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function547 play_sfx(SFX_TICK); in MNU_sound()554 play_sfx(SFX_EXPLODE); in MNU_sound()561 play_sfx(SFX_MACHINEGUN); in MNU_sound()568 play_sfx(SFX_SYNTH); in MNU_sound()
103 static DEMO_VOICE *play_sfx (u32 sfx);258 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function570 play_sfx(SFX_TICK); in MNU_sound()577 play_sfx(SFX_EXPLODE); in MNU_sound()584 play_sfx(SFX_MACHINEGUN); in MNU_sound()591 play_sfx(SFX_SYNTH); in MNU_sound()
101 static DEMO_VOICE *play_sfx (u32 sfx);256 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function548 play_sfx(SFX_TICK); in MNU_sound()555 play_sfx(SFX_EXPLODE); in MNU_sound()562 play_sfx(SFX_MACHINEGUN); in MNU_sound()569 play_sfx(SFX_SYNTH); in MNU_sound()
174 static DEMO_VOICE *play_sfx (u32 sfx);330 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function577 play_sfx(SFX_TICK); in MNU_sound()584 play_sfx(SFX_EXPLODE); in MNU_sound()591 play_sfx(SFX_MACHINEGUN); in MNU_sound()598 play_sfx(SFX_SYNTH); in MNU_sound()
121 static DEMO_VOICE *play_sfx (u32 sfx);279 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function591 (void)play_sfx(SFX_TICK); in MNU_sound()598 (void)play_sfx(SFX_EXPLODE); in MNU_sound()605 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()612 (void)play_sfx(SFX_SYNTH); in MNU_sound()
127 static DEMO_VOICE *play_sfx (u32 sfx);288 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function658 (void)play_sfx(SFX_TICK); in MNU_sound()665 (void)play_sfx(SFX_EXPLODE); in MNU_sound()672 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()679 (void)play_sfx(SFX_SYNTH); in MNU_sound()
147 static void play_sfx (u32 sfx);278 play_sfx(SFX_MENU); in MNU_play_click()297 play_sfx(item); in MNU_play_sfx()482 static void play_sfx(u32 sfx) in play_sfx() function