Searched refs:playFlag (Results 1 – 10 of 10) sorted by relevance
73 u8 playFlag; member102 extern BOOL THPPlayerPrepare(s32 frameNum, s32 playFlag, s32 audioTrack);
79 u8 playFlag; member112 extern BOOL THPPlayerPrepare(s32 frameNum, s32 playFlag, s32 audioTrack);
213 if (!(ActivePlayer.playFlag & THP_PLAY_LOOP)) in VideoDecoder()283 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in VideoDecoderForOnMemory()317 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in VideoDecoderForOnMemory()
349 ActivePlayer.playFlag = 0; in THPPlayerOpen()618 BOOL THPPlayerPrepare(s32 frameNum, s32 playFlag, s32 audioTrack) in THPPlayerPrepare() argument690 playFlag &= THP_PLAY_LOOP; in THPPlayerPrepare()691 ActivePlayer.playFlag = (u8)playFlag; in THPPlayerPrepare()907 … if (!(ActivePlayer.playFlag & THP_PLAY_LOOP) && (frameNumber == ActivePlayer.header.numFrames)) in THPPlayerSkip()942 …if (!(ActivePlayer.playFlag & THP_PLAY_LOOP) && (frameNumber == ActivePlayer.header.numFrames - 1)) in THPPlayerSkip()1118 if (!(ActivePlayer.playFlag & THP_PLAY_LOOP)) in PlayControl()
217 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in Reader()
229 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in AudioDecoderForOnMemory()
209 if (!(ActivePlayer.playFlag & THP_PLAY_LOOP)) in VideoDecoder()279 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in VideoDecoderForOnMemory()313 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in VideoDecoderForOnMemory()
197 if (!(ActivePlayer.playFlag & THP_PLAY_LOOP)) in AudioDecoder()253 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in AudioDecoderForOnMemory()
213 if (ActivePlayer.playFlag & THP_PLAY_LOOP) in Reader()
315 ActivePlayer.playFlag = 0; in THPPlayerOpen()607 BOOL THPPlayerPrepare(s32 frameNum, s32 playFlag, s32 audioTrack) in THPPlayerPrepare() argument679 playFlag &= THP_PLAY_LOOP; in THPPlayerPrepare()680 ActivePlayer.playFlag = (u8)playFlag; in THPPlayerPrepare()924 …if (!(ActivePlayer.playFlag & THP_PLAY_LOOP) && (frameNumber >= ActivePlayer.header.numFrames - 1)) in THPPlayerSkip()961 …if (!(ActivePlayer.playFlag & THP_PLAY_LOOP) && (frameNumber == ActivePlayer.header.numFrames - 1)) in THPPlayerSkip()1139 if (!(ActivePlayer.playFlag & THP_PLAY_LOOP)) in PlayControl()