Searched refs:play (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-2.1/build/demos/thpdemo/src/THPPlayer/ |
| D | main.c | 64 BOOL open, play, onMemory; in main() local 94 play = FALSE; in main() 122 if (play) in main() 190 if (play) in main() 239 if (play) in main() 248 play = FALSE; in main() 252 if (open && !play) in main() 303 play = TRUE; in main()
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| /RvlSDK-2.1/build/demos/thpdemo/src/THPPlayerStrmAX/ |
| D | main.c | 62 BOOL open, play, onMemory; in main() local 101 play = FALSE; in main() 125 if (play) in main() 193 if (play) in main() 216 if (play) in main() 226 play = FALSE; in main() 230 if (open && !play) in main() 310 play = TRUE; in main()
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| /RvlSDK-2.1/build/demos/wpaddemo/src/ |
| D | wpad_spdemo.c | 108 u8 play; member 378 info[0].play = info[1].play = info[2].play = info[3].play = 0; in AudioFrameCallback() 394 info[vInfo[i].chan].play = 1; in AudioFrameCallback() 514 info[chan].play = 1; in PlaySfx() 630 DEMOPrintf( 220, y, 0, "%s", (info[chan].play == 0) ? "STOP" : in RenderControllerStatus()
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| D | wpad_seqdemo.c | 87 u8 play; member 236 if (!info[chan].play) in main() 248 info[chan].play = 1; in main() 252 info[chan].play = 0; in main() 365 info[chan].play = 0; in ConnectCallback() 506 DEMOPrintf( 220, y, 0, "%s", (info[chan].play == 0) ? "STOP" : in RenderControllerStatus()
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| /RvlSDK-2.1/ |
| D | readme-RVL_SDK-2_1.txt | 109 As a temporary workaround, if multiple Wii Remotes are going to play sound at the same time, do not…
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