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Searched refs:play (Results 1 – 5 of 5) sorted by relevance

/RvlSDK-2.1/build/demos/thpdemo/src/THPPlayer/
Dmain.c64 BOOL open, play, onMemory; in main() local
94 play = FALSE; in main()
122 if (play) in main()
190 if (play) in main()
239 if (play) in main()
248 play = FALSE; in main()
252 if (open && !play) in main()
303 play = TRUE; in main()
/RvlSDK-2.1/build/demos/thpdemo/src/THPPlayerStrmAX/
Dmain.c62 BOOL open, play, onMemory; in main() local
101 play = FALSE; in main()
125 if (play) in main()
193 if (play) in main()
216 if (play) in main()
226 play = FALSE; in main()
230 if (open && !play) in main()
310 play = TRUE; in main()
/RvlSDK-2.1/build/demos/wpaddemo/src/
Dwpad_spdemo.c108 u8 play; member
378 info[0].play = info[1].play = info[2].play = info[3].play = 0; in AudioFrameCallback()
394 info[vInfo[i].chan].play = 1; in AudioFrameCallback()
514 info[chan].play = 1; in PlaySfx()
630 DEMOPrintf( 220, y, 0, "%s", (info[chan].play == 0) ? "STOP" : in RenderControllerStatus()
Dwpad_seqdemo.c87 u8 play; member
236 if (!info[chan].play) in main()
248 info[chan].play = 1; in main()
252 info[chan].play = 0; in main()
365 info[chan].play = 0; in ConnectCallback()
506 DEMOPrintf( 220, y, 0, "%s", (info[chan].play == 0) ? "STOP" : in RenderControllerStatus()
/RvlSDK-2.1/
Dreadme-RVL_SDK-2_1.txt109 As a temporary workaround, if multiple Wii Remotes are going to play sound at the same time, do not…