Searched refs:pipeTexMtx (Results 1 – 1 of 1) sorted by relevance
128 Mtx pipeTexMtx[NUMRINGS] ATTRIBUTE_ALIGN(32); variable217 pipeTexMtx[i][j][0] = pipePosMtx[i][j][0] * nfct; in myAnimeModel()218 pipeTexMtx[i][j][1] = pipePosMtx[i][j][1] * nfct; in myAnimeModel()219 pipeTexMtx[i][j][2] = pipePosMtx[i][j][2] * nfct; in myAnimeModel()220 pipeTexMtx[i][j][3] = 0.5f; in myAnimeModel()224 DCFlushRange( pipeTexMtx, sizeof(pipeTexMtx) ); in myAnimeModel()262 GXSetArray( GX_TEX_MTX_ARRAY, &pipeTexMtx[0], sizeof( pipeTexMtx[0] ) ); in myDrawModel()