Searched refs:ntev (Results 1 – 2 of 2) sorted by relevance
196 u8 ntev; // number of textures per cube (num tev stages) member359 MyStats5[2].count = testData.ntev; in main()453 testData.ntev = 1; // num textures in DrawInit()541 GXSetNumTevStages(testData.ntev); in InitDrawState()615 for (k = 0; k < testData.ntev; k++) in DrawTick()797 testData.ntev++; in AnimTick()798 if (testData.ntev > MAX_TEV) in AnimTick()799 testData.ntev = 1; in AnimTick()
323 #define GEN_MODE(ntex, ncol, ms_en, ntev, reject_en, nbmp, zfreeze, rid) \ argument327 (((unsigned long)(ntev)) << GEN_MODE_NTEV_SHIFT) | \