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Searched refs:ntev (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Performance/
Dperf-fill.c196 u8 ntev; // number of textures per cube (num tev stages) member
359 MyStats5[2].count = testData.ntev; in main()
453 testData.ntev = 1; // num textures in DrawInit()
541 GXSetNumTevStages(testData.ntev); in InitDrawState()
615 for (k = 0; k < testData.ntev; k++) in DrawTick()
797 testData.ntev++; in AnimTick()
798 if (testData.ntev > MAX_TEV) in AnimTick()
799 testData.ntev = 1; in AnimTick()
/RvlSDK-2.1/include/revolution/gd/
DGDGeometry.h323 #define GEN_MODE(ntex, ncol, ms_en, ntev, reject_en, nbmp, zfreeze, rid) \ argument
327 (((unsigned long)(ntev)) << GEN_MODE_NTEV_SHIFT) | \