Searched refs:nY (Results 1 – 3 of 3) sorted by relevance
65 s32 nX, nY, nZ; in MapEditor() local178 for(nY = 0; nY<nStampHeight; nY++) in MapEditor()180 nZ = ((nY + nStampTop) & (nMapHeight-1)) * nMapWidth; in MapEditor()226 for(nY = 0; nY<nStampHeight; nY++) in MapEditor()228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()294 s32 nX, nY, nW, nH; in DrawCursor() local297 nY = lyrBack.nTileHeight * (nStampTop + nMapY - nStampStartY - nStampOffsetY); in DrawCursor()318 GXPosition2f32( (f32)(nX + 4), (f32)nY ); in DrawCursor()320 GXPosition2f32( (f32)nX, (f32)nY ); in DrawCursor()322 GXPosition2f32( (f32)nX, (f32)(nY + 4) ); in DrawCursor()[all …]
91 s32 nX, nY; in CreateTexture() local96 for(nY=0; nY<TEX_SIZE; nY++) in CreateTexture()102 nI = ((nY<<8)&0xfc00) + ((nX<<2)&0x3e0) + ((nY<<3)&0x18) + (nX&0x7); in CreateTexture()103 rDist = 1.4f*(f32)sqrt(((TEX_HALF-nX)*(TEX_HALF-nX))+((TEX_HALF-nY)*(TEX_HALF-nY))); in CreateTexture()
677 s32 nY = ((nOrder << 1) & 0x3e) - 31; in TextureParticleEmit() local685 vDest.z = nY * 5.0F; in TextureParticleEmit()702 prt->tex_t = (nY * -0.015625F) + 0.5F; in TextureParticleEmit()