Searched refs:nVS (Results 1 – 7 of 7) sorted by relevance
365 lyrBack.nVS = VSHIFT_LYR1; // Vertical Shift (Height of layer = 1<<nVS) in InitLevel1()376 lyrFront.nVS = VSHIFT_LYR2; // Vertical Shift (Height of layer = 1<<nVS) in InitLevel1()
162 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in MoveClouds()
551 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in AnimInit()553 nMapHeight = 1<<lyrBack.nVS; in AnimInit()
372 s32 nMapHeight = 1<<lyrBack.nVS; in RenderEditorMode()
70 s8 nVS; // Vertical Shift (Height of layer = 1<<nVS) member
73 s8 nVS; // Vertical Shift (Height of layer = 1<<nVS) member
173 s32 nVMask = (1<<layer->nVS)-1; in FillSection()560 f32 rSplitY = 0.5F * (glob.rWorldY + (layer->nTileHeight * (1<<layer->nVS))); in G2DDrawLayer()