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Searched refs:nVS (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/G2D/
DG2D-testLevel1.c365 lyrBack.nVS = VSHIFT_LYR1; // Vertical Shift (Height of layer = 1<<nVS) in InitLevel1()
376 lyrFront.nVS = VSHIFT_LYR2; // Vertical Shift (Height of layer = 1<<nVS) in InitLevel1()
DG2D-test.c162 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in MoveClouds()
DG2D-testPhy.c551 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in AnimInit()
553 nMapHeight = 1<<lyrBack.nVS; in AnimInit()
DG2D-testEditor.c372 s32 nMapHeight = 1<<lyrBack.nVS; in RenderEditorMode()
/RvlSDK-2.1/include/
DG2D.h70 s8 nVS; // Vertical Shift (Height of layer = 1<<nVS) member
/RvlSDK-2.1/include/revolution/
DG2D.h73 s8 nVS; // Vertical Shift (Height of layer = 1<<nVS) member
/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c173 s32 nVMask = (1<<layer->nVS)-1; in FillSection()
560 f32 rSplitY = 0.5F * (glob.rWorldY + (layer->nTileHeight * (1<<layer->nVS))); in G2DDrawLayer()