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Searched refs:nTileWidth (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c92 poShip.rPosX += (f32)(nDX * layer->nTileWidth); in MapEditor()
99 poShip.rPosX += (f32)(nDX * layer->nTileWidth); in MapEditor()
116 nMapX = (s32)(poShip.rPosX / layer->nTileWidth); in MapEditor()
296 nX = lyrBack.nTileWidth * (nStampLeft + nMapX - nStampStartX - nStampOffsetX); in DrawCursor()
298 nW = lyrBack.nTileWidth * nStampWidth; in DrawCursor()
DG2D-testPhy.c519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
521 rVx = rVelX / lyrBack.nTileWidth; in UpdatePosition()
535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
537 rVelX = rVx * lyrBack.nTileWidth; in UpdatePosition()
550 rWorldWidth = (f32)(lyrBack.nTileWidth << lyrBack.nHS); in AnimInit()
DG2D-testLevel1.c367 …lyrBack.nTileWidth = TILE_WIDTH_LYR1; // Width of tiles in pixels (should be >=16, power of… in InitLevel1()
378 …lyrFront.nTileWidth = TILE_WIDTH_LYR2; // Width of tiles in pixels (should be >=16, power of… in InitLevel1()
DG2D-test.c161 rWorldWidth = (f32)(lyrBack.nTileWidth << lyrBack.nHS); in MoveClouds()
/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c392 f32 rInvTileWidth = 1.0F / layer->nTileWidth; in G2DDrawLayer()
524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer()
555 f32 rInvTileWidth = 1.0F / layer->nTileWidth; in G2DDrawLayer()
559 f32 rSplitX = 0.5F * (glob.rWorldX + (layer->nTileWidth * (1<<layer->nHS))); in G2DDrawLayer()
693 rI = (f32)(nI + nMapX) * layer->nTileWidth; in G2DDrawLayer()
698 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ ); in G2DDrawLayer()
701 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
752 rI = (f32)(nI + nMapX) * layer->nTileWidth; in G2DDrawLayer()
759 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ ); in G2DDrawLayer()
762 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
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/RvlSDK-2.1/include/
DG2D.h72 s16 nTileWidth; // Width of tiles in pixels (should be >=16, power of 2) member
/RvlSDK-2.1/include/revolution/
DG2D.h75 s16 nTileWidth; // Width of tiles in pixels (should be >=16, power of 2) member