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/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c172 s32 nHMask = (1<<layer->nHS)-1; in FillSection() local
193 nTile = ((u8 *)layer->map)[nK + ((nI + nMapX) & nHMask)]; in FillSection()
242 else if (nI>nHMask) in FillSection()
244 nTile = ((u8 *)layer->map)[nK + nHMask]; in FillSection()
288 nTile = ((u16 *)layer->map)[nK + ((nI + nMapX) & nHMask)]; in FillSection()
337 else if (nI>nHMask) in FillSection()
339 nTile = ((u16 *)layer->map)[nK + nHMask]; in FillSection()