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Searched refs:matDesc (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c195 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
252 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
290 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
347 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
416 pAddr = (s16 *)&layer->matDesc[nI].nReserved; in G2DDrawLayer()
575 pAddr = (s16 *)&layer->matDesc[0].nReserved; in G2DDrawLayer()
577 pAddr = (s16 *)&layer->matDesc[1].nReserved; in G2DDrawLayer()
579 pAddr = (s16 *)&layer->matDesc[2].nReserved; in G2DDrawLayer()
603 pAddr = (s16 *)&layer->matDesc[0].nReserved; in G2DDrawLayer()
605 pAddr = (s16 *)&layer->matDesc[1].nReserved; in G2DDrawLayer()
[all …]
/RvlSDK-2.1/build/demos/gxdemo/src/G2D/
DG2D-testLevel1.c372 lyrBack.matDesc = matDescLyr1; // Material Descriptor Table in InitLevel1()
383 lyrFront.matDesc = matDescLyr2; // Material Descriptor Table in InitLevel1()
/RvlSDK-2.1/include/
DG2D.h79 G2DMatDesc *matDesc; // Material Descriptor Table - specifies texture map or member
/RvlSDK-2.1/include/revolution/
DG2D.h82 G2DMatDesc *matDesc; // Material Descriptor Table - specifies texture map or member