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Searched refs:hori_play_radius (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/build/demos/kpaddemo/src/
Dsample.c50 static f32 hori_play_radius = 0.00f ; // Set horizon sensitivity variable
76 { &hori_play_radius, 0.00f,9.00f, 9, { 6, 8, 9}, {1.00f, 0.10f, 0.01f} },
107 KPADSetHoriParam( 0, hori_play_radius, hori_sensitivity ) ; in init_sample()
207 KPADSetHoriParam( 0, hori_play_radius, hori_sensitivity ) ; in push_cursor()
493 (void)draw_kfont_f32( cx+4,cy, yellow_clr, hori_play_radius, 2 ) ; in draw_sample()
/RvlSDK-2.1/build/libraries/kpad/include/
DKPADinside.h69 f32 hori_play_radius ; // Adjust horizon sensitivity member
/RvlSDK-2.1/build/libraries/kpad/src/
DKPAD.c171 inside_kpads[ chan ].hori_play_radius = play_radius ; in KPADSetHoriParam()
1264 if ( f1 >= kp->hori_play_radius ) { in calc_dpd_variable()
1269 f1 /= kp->hori_play_radius ; in calc_dpd_variable()
1958 kp->hori_play_radius = in KPADInit()