Searched refs:helicopter (Results 1 – 1 of 1) sorted by relevance
125 static soundObject helicopter; variable486 startSound(&helicopter, soundTable, SND_HELICOPTER); in main()503 killSound(&helicopter); in main()902 if (helicopter.voice) in CameraUpdate()922 oldDist = helicopter.axart3d.dist; in CameraUpdate()929 helicopter.axart3d.hAngle = hAngle; in CameraUpdate()930 helicopter.axart3d.vAngle = vAngle; in CameraUpdate()931 helicopter.axart3d.dist = newDist; in CameraUpdate()932 helicopter.axart3d.closingSpeed = oldDist - newDist; in CameraUpdate()933 helicopter.axart3d.update = TRUE; in CameraUpdate()[all …]