Home
last modified time | relevance | path

Searched refs:hAngle (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-2.1/build/demos/axdemo/src/
Daxart3ddemo.c904 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
913 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
915 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
929 helicopter.axart3d.hAngle = hAngle; in CameraUpdate()
940 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
949 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
951 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
965 cube.axart3d.hAngle = hAngle; in CameraUpdate()
1073 DEMOPrintf( textX, textY, 0, "helicopter.axart3d.hAngle: %f", helicopter.axart3d.hAngle); in DrawUI()
/RvlSDK-2.1/include/revolution/
Daxart.h145 f32 hAngle; // horizontal angle member