Searched refs:fakeLight (Results 1 – 1 of 1) sorted by relevance
83 MyFakeLightObj fakeLight[NUM_FAKELIGHTS]; member260 sc->fakeLight[i] = DefaultFakeLightStatus[i]; in DrawInit()339 sc->fakeLight[i].xpos += sc->fakeLight[i].vx; in AnimTick()340 sc->fakeLight[i].ypos += sc->fakeLight[i].vy; in AnimTick()342 if ( sc->fakeLight[i].xpos < 0.0F || sc->fakeLight[i].xpos > WALL_SIZE ) in AnimTick()344 sc->fakeLight[i].vx = - sc->fakeLight[i].vx; in AnimTick()346 if ( sc->fakeLight[i].ypos < 0.0F || sc->fakeLight[i].ypos > WALL_SIZE ) in AnimTick()348 sc->fakeLight[i].vy = - sc->fakeLight[i].vy; in AnimTick()531 col = sc->fakeLight[il].color; in PreLighting()532 dx = sc->fakeLight[il].xpos - x; in PreLighting()[all …]