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Searched refs:dist_play_radius (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/build/demos/kpaddemo/src/
Dsample.c52 static f32 dist_play_radius = 0.00f ; // Set dist sensitivity variable
78 { &dist_play_radius, 0.00f,9.00f, 10, { 6, 8, 9}, {1.00f, 0.10f, 0.01f} },
108 KPADSetDistParam( 0, dist_play_radius, dist_sensitivity ) ; in init_sample()
205 KPADSetDistParam( 0, dist_play_radius, dist_sensitivity ) ; in push_cursor()
497 (void)draw_kfont_f32( cx+4,cy, green_clr, dist_play_radius, 2 ) ; in draw_sample()
/RvlSDK-2.1/build/libraries/kpad/include/
DKPADinside.h72 f32 dist_play_radius ; // Adjust dist sensitivity member
/RvlSDK-2.1/build/libraries/kpad/src/
DKPAD.c178 inside_kpads[ chan ].dist_play_radius = play_radius ; in KPADSetDistParam()
1311 if ( f1 >= kp->dist_play_radius ) { in calc_dpd_variable()
1316 f1 /= kp->dist_play_radius ; in calc_dpd_variable()
1959 kp->dist_play_radius = in KPADInit()