Searched refs:bumpScale (Results 1 – 1 of 1) sorted by relevance
169 u8 bumpScale; // 0-128 on Emulator, 0-255 on HW member215 myModel.bumpScale = 128; in myInitModel()307 myModel.bumpScale = (u8)( ( myModel.bumpScale < 128 ) in myAnimeModel()308 ? myModel.bumpScale + 32 : 0 ); in myAnimeModel()410 GXColor bumpScale; in myDrawModel() local455 bumpScale.a = myModel.bumpScale; in myDrawModel()456 GXSetTevColor( GX_TEVREG0, bumpScale ); in myDrawModel()570 DEMOPrintf( 18, 26, 0, "Bump scale %d", myModel.bumpScale ); in myInfoModel()