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Searched refs:ballPosInCamera (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/axdemo/src/
Daxart3ddemo.c906 Vec ballPosInCamera; in CameraUpdate() local
909 MTXMultVec( Camera.viewMtx, &BallPosition, &ballPosInCamera ); in CameraUpdate()
912 if (ballPosInCamera.x > 0) in CameraUpdate()
913 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
915 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
917 if (ballPosInCamera.y > 0) in CameraUpdate()
918 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
920 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
923 newDist = sqrtf(((ballPosInCamera.x * ballPosInCamera.x) + in CameraUpdate()
924 (ballPosInCamera.y * ballPosInCamera.y) + in CameraUpdate()
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