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Searched refs:acc_play_radius (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-2.1/build/demos/kpaddemo/src/
Dsample.c54 static f32 acc_play_radius = 0.00f ; // Set acc sensitivity variable
80 { & acc_play_radius, 0.00f,9.00f, 11, { 6, 8, 9}, {1.00f, 0.10f, 0.01f} },
109 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in init_sample()
203 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in push_cursor()
501 (void)draw_kfont_f32( cx+4,cy, red_clr, acc_play_radius, 2 ) ; in draw_sample()
/RvlSDK-2.1/build/libraries/kpad/include/
DKPADinside.h75 f32 acc_play_radius ; // Adjust acc sensitivity member
/RvlSDK-2.1/build/libraries/kpad/src/
DKPAD.c185 inside_kpads[ chan ].acc_play_radius = play_radius ; in KPADSetAccParam()
623 if ( f1 >= kp->acc_play_radius ) { in calc_acc()
628 f1 /= kp->acc_play_radius ; in calc_acc()
1960 kp->acc_play_radius = 0.0f ; in KPADInit()