Searched refs:Voices (Results 1 – 2 of 2) sorted by relevance
228 static VoiceInfo Voices[AX_MAX_VOICES]; variable307 Voices[i].state = VOICE_STATE_STOP; in main()439 Voices[voice->index].voice = voice; in PlaySample()440 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()464 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()466 switch (Voices[i].state) in AudioFrameCallback()472 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()473 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()477 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()481 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()[all …]
190 static VoiceInfo Voices[AX_MAX_VOICES]; variable358 Voices[i].state = VOICE_STATE_STOP; in main()564 Voices[voice->index].voice = voice; in PlaySample()565 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()589 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()591 switch (Voices[i].state) in AudioFrameCallback()597 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()598 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()602 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()606 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()[all …]