| /RvlSDK-2.1/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs-aa.c | 63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() function 204 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 206 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 209 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 275 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 276 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 277 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 278 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() [all …]
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| D | frb-fld-int-aa.c | 67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() function 208 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 210 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 213 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 279 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 280 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 281 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 282 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() [all …]
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| D | frb-aa-full.c | 81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() function 301 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 303 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 306 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 372 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 373 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 374 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 375 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() [all …]
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