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/RvlSDK-2.1/build/demos/gxdemo/src/Texture/
Dtex-tlut32.c52 #define TEX_HALF (TEX_SIZE>>1) macro
103 rDist = 1.4f*(f32)sqrt(((TEX_HALF-nX)*(TEX_HALF-nX))+((TEX_HALF-nY)*(TEX_HALF-nY))); in CreateTexture()