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Searched refs:ScreenDynamic (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/nanddemo/src/
Dgamesave.c500 char *ScreenDynamic = ScreenDynamicBuffer; variable
567 if ((ScreenDynamic + len) < (ScreenDynamicBuffer + SCREEN_LOG_SIZE)) in DrawDynamic()
572 if ((buf[0] == '\b') && (ScreenDynamic > ScreenDynamicBuffer)) in DrawDynamic()
574 ScreenDynamic--; in DrawDynamic()
578 strncpy((void*) ScreenDynamic, (void*)bufPtr, len); in DrawDynamic()
579 ScreenDynamic += len-1; // move to '\0' in DrawDynamic()
618 ScreenDynamic = ScreenDynamicBuffer; in ResetDynamicText()
619 *ScreenDynamic = '\0'; in ResetDynamicText()