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Searched refs:SP_NUMR (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/TexGen/
Dtg-shadow3.c63 #define SP_NUMR 16 macro
771 f32 dx[SP_NUMR], dy[SP_NUMR]; in DrawSpiral()
775 for ( i = 0 ; i < SP_NUMR ; ++i ) in DrawSpiral()
777 dr = 2.0F * PI * i / SP_NUMR; in DrawSpiral()
781 nv = (u16)((roll*SP_NUMR+1) * 2); in DrawSpiral()
790 for ( i = 0 ; i <= SP_NUMR*roll ; ++i ) in DrawSpiral()
792 px = dx[i % SP_NUMR]; in DrawSpiral()
793 py = dy[i % SP_NUMR]; in DrawSpiral()
794 pz = 1.0F + 2.0F * PI * i / SP_NUMR; in DrawSpiral()
805 for ( i = 0 ; i <= SP_NUMR*roll ; ++i ) in DrawSpiral()
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