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Searched refs:SFX_MACHINEGUN (Results 1 – 12 of 12) sorted by relevance

/RvlSDK-2.1/build/demos/axdemo/include/
Ddpl2reverb.h24 #define SFX_MACHINEGUN 3 macro
/RvlSDK-2.1/build/demos/axdemo/src/
Dexpdelay.c526 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpdelayDpl2.c529 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbHiDpl2.c587 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbHi.c581 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpchorusDpl2.c561 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbStd.c581 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbStdDpl2.c584 play_sfx(SFX_MACHINEGUN); in MNU_sound()
Dexpchorus.c562 play_sfx(SFX_MACHINEGUN); in MNU_sound()
Ddpl2reverb.c591 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DfxbussendDpl2.c605 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()
Dfxbussend.c672 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()