Searched refs:SEQ_STATE_RUNLOOPED (Results 1 – 6 of 6) sorted by relevance
181 SEQSetState(&Sequence, SEQ_STATE_RUNLOOPED); in SeqPlay()195 if (SEQGetState(&Sequence) == SEQ_STATE_RUNLOOPED) in GetSeqState()
501 (sequence->state == SEQ_STATE_RUNLOOPED)) in SEQRunAudioFrame()510 (track->state == SEQ_STATE_RUNLOOPED)) in SEQRunAudioFrame()539 if (sequence->state == SEQ_STATE_RUNLOOPED) in SEQRunAudioFrame()542 SEQSetState(sequence, SEQ_STATE_RUNLOOPED); in SEQRunAudioFrame()653 case SEQ_STATE_RUNLOOPED: in SEQSetState()
89 #define SEQ_STATE_RUNLOOPED 2 macro
577 SEQSetState(&sequence, SEQ_STATE_RUNLOOPED); in MNU_playloop()727 (SEQGetState(&sequence) == SEQ_STATE_RUNLOOPED)) in MNU_sample()874 case SEQ_STATE_RUNLOOPED: in updateStatus()
179 SEQSetState(&SequenceMain, SEQ_STATE_RUNLOOPED); in main()
305 SEQSetState(&Sequence, SEQ_STATE_RUNLOOPED); in main()