Searched refs:SCENE_DRAWN (Results 1 – 6 of 6) sorted by relevance
| /RvlSDK-2.1/build/demos/gxdemo/src/Culling/ |
| D | cul-faces.c | 35 #define SCENE_DRAWN (1<<0) macro 82 { &myCamera, &myViewPort[0], GX_CULL_NONE, SCENE_DRAWN }, 83 { &myCamera, &myViewPort[1], GX_CULL_BACK, SCENE_DRAWN }, 84 { &myCamera, &myViewPort[2], GX_CULL_FRONT, SCENE_DRAWN }, 85 { &myCamera, &myViewPort[3], GX_CULL_ALL, SCENE_DRAWN }, 225 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
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| /RvlSDK-2.1/build/demos/gxdemo/src/PixelProc/ |
| D | pix-blend.c | 44 #define SCENE_DRAWN (1<<0) macro 181 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw() 282 myScene[0].flag = SCENE_DRAWN; in SceneControl() 341 myScene[i].flag = SCENE_DRAWN; in SceneControl()
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| D | pix-logic.c | 43 #define SCENE_DRAWN (1<<0) macro 200 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw() 299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl() 351 myScene[i].flag = SCENE_DRAWN; in SceneControl()
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| D | pix-z-comp.c | 46 #define SCENE_DRAWN (1<<0) macro 193 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw() 305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl() 347 myScene[i].flag = SCENE_DRAWN; in SceneControl()
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| D | pix-fog.c | 47 #define SCENE_DRAWN (1<<0) macro 223 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw() 370 myScene[0].flag = SCENE_DRAWN; in SceneControl() 442 myScene[i].flag = SCENE_DRAWN; in SceneControl()
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| D | pix-a-comp.c | 48 #define SCENE_DRAWN (1<<0) macro 214 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw() 327 myScene[0].flag = SCENE_DRAWN; in SceneControl() 449 myScene[i].flag = SCENE_DRAWN; in SceneControl()
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