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Searched refs:SCENE_DRAWN (Results 1 – 6 of 6) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Culling/
Dcul-faces.c35 #define SCENE_DRAWN (1<<0) macro
82 { &myCamera, &myViewPort[0], GX_CULL_NONE, SCENE_DRAWN },
83 { &myCamera, &myViewPort[1], GX_CULL_BACK, SCENE_DRAWN },
84 { &myCamera, &myViewPort[2], GX_CULL_FRONT, SCENE_DRAWN },
85 { &myCamera, &myViewPort[3], GX_CULL_ALL, SCENE_DRAWN },
225 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
/RvlSDK-2.1/build/demos/gxdemo/src/PixelProc/
Dpix-blend.c44 #define SCENE_DRAWN (1<<0) macro
181 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
282 myScene[0].flag = SCENE_DRAWN; in SceneControl()
341 myScene[i].flag = SCENE_DRAWN; in SceneControl()
Dpix-logic.c43 #define SCENE_DRAWN (1<<0) macro
200 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
351 myScene[i].flag = SCENE_DRAWN; in SceneControl()
Dpix-z-comp.c46 #define SCENE_DRAWN (1<<0) macro
193 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
347 myScene[i].flag = SCENE_DRAWN; in SceneControl()
Dpix-fog.c47 #define SCENE_DRAWN (1<<0) macro
223 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
370 myScene[0].flag = SCENE_DRAWN; in SceneControl()
442 myScene[i].flag = SCENE_DRAWN; in SceneControl()
Dpix-a-comp.c48 #define SCENE_DRAWN (1<<0) macro
214 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
327 myScene[0].flag = SCENE_DRAWN; in SceneControl()
449 myScene[i].flag = SCENE_DRAWN; in SceneControl()