Searched refs:PAD_TRIGGER_L (Results 1 – 25 of 41) sorted by relevance
12
77 #define KPAD_GC_TRIGGER_L PAD_TRIGGER_L80 #define KPAD_GC_BUTTON_L PAD_TRIGGER_L
186 #define PAD_TRIGGER_L 0x0040 macro
72 (Conts[chan].button & PAD_TRIGGER_L) ? 'O' : '_', in PrintCont()
77 (Pads[chan].button & PAD_TRIGGER_L) ? 'O' : '_', in PrintPads()
155 (pads[chan].button & PAD_TRIGGER_L) ? 'O' : '_', in main()
216 PAD_TRIGGER_Z | PAD_TRIGGER_R | PAD_TRIGGER_L | in ReadCont()
189 #define PAD_TRIGGER_L 0x0040 macro
98 #define WINKEY_PAD_TRIGGER_L PAD_TRIGGER_L
192 if (((~nOldButtons & PAD_TRIGGER_L) | (nButtons & PAD_BUTTON_B)) && in MapEditor()193 (nButtons & PAD_TRIGGER_L)) in MapEditor()
171 if (buttonDown & PAD_TRIGGER_L) in main()
427 if (pads[0].button & PAD_TRIGGER_L) in main()
95 {PAD_TRIGGER_L, 5},821 case PAD_TRIGGER_L: in PrintIntro()
174 if (buttonDown & PAD_TRIGGER_L) in main()
237 if (button & PAD_TRIGGER_L) in main()
184 if ( buttons & PAD_TRIGGER_L ) pipeAngle += 0.1f; in myAnimeModel()
219 PAD_TRIGGER_Z | PAD_TRIGGER_R | PAD_TRIGGER_L | in ReadCont()
333 if (press & PAD_TRIGGER_L) in AnimTick()
356 if (down & PAD_TRIGGER_L) in AnimTick()
360 if (down & PAD_TRIGGER_L) in AnimTick()
453 if (down & PAD_TRIGGER_L) in AnimTick()
298 if ( down & PAD_TRIGGER_L ) in AnimTick()
346 if (down & PAD_TRIGGER_L) in AnimTick()
281 if ( down & PAD_TRIGGER_L ) in AnimTick()
325 if ( ( down & PAD_TRIGGER_L ) && sc->texCtrl.numPreload > 0 ) in AnimTick()
435 if (buttonDown & PAD_TRIGGER_L) in RenderControls()