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Searched refs:NumFilesInDir (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/nanddemo/src/
Dgamesave.c54 static u32 NumFilesInDir = 0; variable
130 rv = NANDReadDir(GameSaveDirPath, NULL, &NumFilesInDir); in ReadDir()
157 …GameSaveDirList = MEMAllocFromExpHeapEx(DemoAllocator2.pHeap, (NumFilesInDir+1) * NAND_MAX_NAME, 3… in ReadDir()
162 if (NumFilesInDir == 0) in ReadDir()
172 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()
412 if (NumFilesInDir) in RenderControls()
422 Current = (Current + NumFilesInDir - 1) % NumFilesInDir; in RenderControls()
424 Current = (Current + 1) % NumFilesInDir; in RenderControls()
511 if (NumFilesInDir) in DrawAllTextToScreen()
515 DEMOPuts(5, (s16)(20+((NumFilesInDir+4+1)*8)), 0, ScreenDynamicBuffer); in DrawAllTextToScreen()
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