Searched refs:NumFilesInDir (Results 1 – 1 of 1) sorted by relevance
54 static u32 NumFilesInDir = 0; variable130 rv = NANDReadDir(GameSaveDirPath, NULL, &NumFilesInDir); in ReadDir()157 …GameSaveDirList = MEMAllocFromExpHeapEx(DemoAllocator2.pHeap, (NumFilesInDir+1) * NAND_MAX_NAME, 3… in ReadDir()162 if (NumFilesInDir == 0) in ReadDir()172 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()412 if (NumFilesInDir) in RenderControls()422 Current = (Current + NumFilesInDir - 1) % NumFilesInDir; in RenderControls()424 Current = (Current + 1) % NumFilesInDir; in RenderControls()511 if (NumFilesInDir) in DrawAllTextToScreen()515 DEMOPuts(5, (s16)(20+((NumFilesInDir+4+1)*8)), 0, ScreenDynamicBuffer); in DrawAllTextToScreen()[all …]