Searched refs:NUM_TORI (Results 1 – 1 of 1) sorted by relevance
58 #define NUM_TORI 3 macro60 #define NUM_GOBJS (NUM_CUBES+NUM_TORI+NUM_SPHERES)291 for ( i = 0 ; i < NUM_TORI ; ++i ) in DrawInit()391 for ( i = 0 ; i < NUM_TORI ; ++i ) in AnimTick()436 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+NUM_TORI]); in DrawModels()