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Searched refs:LIT_Y_ANGLE (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Indirect/
Dind-bump-st.c52 #define LIT_Y_ANGLE 45.0f // Rotation around Y for light. macro
191 MTXRotDeg(tempMtx, 'y', -LIT_Y_ANGLE); in setupMatrices()
Dind-bump-xyz.c52 #define LIT_Y_ANGLE 45.0f // Rotation around Y for light. macro
250 MTXRotDeg(tempMtx, 'y', -(LIT_Y_ANGLE)); in setupMatrices()