Searched refs:GameSaveDirList (Results 1 – 1 of 1) sorted by relevance
56 static char* GameSaveDirList = NULL; variable114 fileName = GameSaveDirList; in GetNameFromDirList()138 if (GameSaveDirList) in ReadDir()140 MEMFreeToExpHeap(DemoAllocator2.pHeap, GameSaveDirList); in ReadDir()142 GameSaveDirList = NULL; in ReadDir()150 if (!GameSaveDirList) in ReadDir()157 …GameSaveDirList = MEMAllocFromExpHeapEx(DemoAllocator2.pHeap, (NumFilesInDir+1) * NAND_MAX_NAME, 3… in ReadDir()165 GameSaveDirList[0] = '\0'; in ReadDir()172 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()360 fileName = GameSaveDirList; in DeleteTestFiles()[all …]