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Searched refs:GX_TEVREG0 (Results 1 – 17 of 17) sorted by relevance

/RvlSDK-2.1/build/demos/kpaddemo/src/
Dgraphic.c103 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_point()
117 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_line()
137 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_dashed_line()
214 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_circle()
Dkfont.c230 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_kfont_s32()
269 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_kfont_f32()
325 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_kfont_bit()
352 GXSetTevColor( GX_TEVREG0, clr ) ; in draw_kfont_letter()
Dsample.c370 GXSetTevColor( GX_TEVREG0, smoke_clr ) ; in draw_dpd_frame()
/RvlSDK-2.1/build/demos/gxdemo/src/TexGen/
Dtg-shadow2.c558 GXSetTevColor(GX_TEVREG0, COL_SHADOW0); // TEVREG0 = shadow color in DrawModels()
579 GXSetTevColor(GX_TEVREG0, COL_SHADOW0); // TEVREG0 = shadow color in DrawModels()
597 GXSetTevColor(GX_TEVREG0, COL_SHADOW1); // TEVREG0 = shadow color in DrawModels()
611 GXSetTevColor(GX_TEVREG0, COL_SHADOW2); // TEVREG0 = shadow color in DrawModels()
630 GXSetTevColor(GX_TEVREG0, COL_SHADOW3); // TEVREG0 = shadow color in DrawModels()
Dtg-shadow3.c608 GXSetTevColor(GX_TEVREG0, COL_SHADOW0); // TEVREG0 = shadow color in DrawModels()
627 GXSetTevColor(GX_TEVREG0, COL_SHADOW0); // TEVREG0 = shadow color in DrawModels()
643 GXSetTevColor(GX_TEVREG0, COL_SHADOW1); // TEVREG0 = shadow color in DrawModels()
659 GXSetTevColor(GX_TEVREG0, COL_SHADOW2); // TEVREG0 = shadow color in DrawModels()
Dtg-emboss.c456 GXSetTevColor( GX_TEVREG0, bumpScale ); in myDrawModel()
/RvlSDK-2.1/build/demos/gddemo/src/
Dgd-tev-create.c238 GDSetTevColor(GX_TEVREG0, reg0Col); in CreateShader1DL()
352 GDSetTevColor(GX_TEVREG0, reg0Col); in CreateShader2DL()
489 GDSetTevColor(GX_TEVREG0, reg0Col); in CreateShader3DL()
Dgd-matrix-gc.c364 GXSetTevColor(GX_TEVREG0, color[i]); in DrawTick()
Dgd-reinit-gx.c343 GXSetTevColor(GX_TEVREG0, ColorWhite); in ReInitTevStages()
/RvlSDK-2.1/build/demos/thpdemo/src/THPPlayerStrmAX/
DTHPDraw.c191 GXSetTevColorS10(GX_TEVREG0, (GXColorS10){ -90, 0, -114, 135 }); in THPGXYuv2RgbSetup()
/RvlSDK-2.1/build/demos/thpdemo/src/THPSimple/
DTHPDraw.c191 GXSetTevColorS10(GX_TEVREG0, (GXColorS10){ -90, 0, -114, 135 }); in THPGXYuv2RgbSetup()
/RvlSDK-2.1/build/demos/thpdemo/src/THPPlayer/
DTHPDraw.c191 GXSetTevColorS10(GX_TEVREG0, (GXColorS10){ -90, 0, -114, 135 }); in THPGXYuv2RgbSetup()
/RvlSDK-2.1/build/demos/gxdemo/src/Texture/
Dtex-tlut32.c231 GX_TEVREG0, // GXTevRegID id in SetCITEVMode()
/RvlSDK-2.1/include/revolution/gx/
DGXEnum.h926 GX_TEVREG0, enumerator
/RvlSDK-2.1/build/demos/gxdemo/src/Tev/
Dtev-one-op.c796 GXSetTevColor(GX_TEVREG0, ts->regColor[0]); in SetTev()
Dtev-complex.c755 GXSetTevColor(GX_TEVREG0, mtc->tevRegColor[0]); in SetMultiTex()
/RvlSDK-2.1/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c439 GXSetTevColor(GX_TEVREG0, COL_SHADOW); // shadow strength in DrawTick()