Searched refs:GRAVITY (Results 1 – 1 of 1) sorted by relevance
40 #define GRAVITY -0.03F macro694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()878 prt->vVel.y += GRAVITY; in ParticleUpdate()